Collision
UnityObjectLink
Collision

class:/TYPE/UnityEngine.Collision//, can be loaded from an assetbundle using Collision::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
articulationbody
readonly UnityEngine.ArticulationBody articulationbody
body
readonly UnityEngine.Component body
collider
readonly UnityEngine.Collider collider
contactcount
readonly System.Int32 contactcount
contacts
readonly UnityEngine.ContactPoint[] contacts
gameobject
readonly UnityEngine.GameObject gameobject
impulse
readonly UnityEngine.Vector3 impulse
relativevelocity
readonly UnityEngine.Vector3 relativevelocity
rigidbody
readonly UnityEngine.Rigidbody rigidbody
transform
readonly UnityEngine.Transform transform
Functions
collision::​create
static UnityEngine.Collision Create ()

Constructor replaces new;

Returns

UnityEngine.Collision

collision::​fromassetbundle
static UnityEngine.Collision CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Collision

getcontact
UnityEngine.ContactPoint GetContact(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

UnityEngine.ContactPoint

getcontacts
System.Int32 GetContacts(
UnityEngine.ContactPoint[] contacts
)

UnityEngine.ContactPoint[] contacts-no documentation

Parameters

contacts -

Returns

System.Int32

getcontacts
System.Int32 GetContacts(
System.Collections.Generic.List`1[[UnityEngine.ContactPoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] contacts
)

System.Collections.Generic.List`1[[UnityEngine.ContactPoint, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] contacts-no documentation

Parameters

System.Collections.Generic.List`1[[UnityEngine.ContactPoint - UnityEngine.PhysicsModule - Version=0.0.0.0 - Culture=neutral - contacts -

Returns

System.Int32