class:/TYPE/UnityEngine.Collider//, can be loaded from an assetbundle using Collider::createfromassetbundle(bundlename,prefabname) /
| UnityEngine.Vector3 ClosestPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
UnityEngine.Vector3
| UnityEngine.Vector3 ClosestPointOnBounds( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
UnityEngine.Vector3
Constructor replaces new;
UnityEngine.Collider
| static UnityEngine.Collider CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Collider
| System.Boolean Raycast( |
| ) |
UnityEngine.Ray ray-no documentation
| ray UnityEngine.Ray | no documentation |
| hitInfo UnityEngine.RaycastHit& | no documentation maxDistance - |
System.Boolean