Cinemachine::​ICinemachineCamera
UnityObjectLink
Cinemachine::​ICinemachineCamera

class:/TYPE/Cinemachine.ICinemachineCamera//, can be loaded from an assetbundle using Cinemachine::ICinemachineCamera::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
description
readonly System.String description
follow
UnityEngine.Transform follow
isvalid
readonly System.Boolean isvalid
lookat
UnityEngine.Transform lookat
name
readonly System.String name
parentcamera
readonly Cinemachine.ICinemachineCamera parentcamera
priority
System.Int32 priority
state
virtualcameragameobject
readonly UnityEngine.GameObject virtualcameragameobject
Functions
cinemachine::​icinemachinecamera::​fromassetbundle
static Cinemachine.ICinemachineCamera CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.ICinemachineCamera