class:/TYPE/Cinemachine.ICinemachineCamera//, can be loaded from an assetbundle using Cinemachine::ICinemachineCamera::createfromassetbundle(bundlename,prefabname) /
| static Cinemachine.ICinemachineCamera CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Cinemachine.ICinemachineCamera