class:/TYPE/Cinemachine.CinemachineVirtualCamera//, can be loaded from an assetbundle using Cinemachine::CinemachineVirtualCamera::createfromassetbundle(bundlename,prefabname) /
| T AddCinemachineComponent( |
| )with Type in Type::Cinemachine::CinemachineComponentBase,Type::Cinemachine::Cinemachine3rdPersonFollow,Type::Cinemachine::CinemachineTransposer |
Type -
T
Constructor replaces new;
Cinemachine.CinemachineVirtualCamera
| static Cinemachine.CinemachineVirtualCamera CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Cinemachine.CinemachineVirtualCamera
| System.Void ForceCameraPosition( |
| ) |
UnityEngine.Vector3 pos-no documentation
| pos UnityEngine.Vector3 | no documentation rot - |
System.Void
| T GetCinemachineComponent( |
| )with Type in Type::Cinemachine::CinemachineComponentBase,Type::Cinemachine::Cinemachine3rdPersonFollow,Type::Cinemachine::CinemachineTransposer |
Type -
T
| Cinemachine.CinemachineComponentBase GetCinemachineComponent( |
| ) |
Cinemachine.CinemachineCore.Stage stage-no documentation
stage -
Cinemachine.CinemachineComponentBase
UnityEngine.Transform
Cinemachine.CinemachineComponentBase[]
System.Single
| System.Void InternalUpdateCameraState( |
| ) |
UnityEngine.Vector3 worldUp-no documentation
| worldUp UnityEngine.Vector3 | no documentation deltaTime - |
System.Void
System.Void
| System.Void OnTargetObjectWarped( |
| ) |
UnityEngine.Transform target-no documentation
| target UnityEngine.Transform | no documentation positionDelta - |
System.Void
| System.Void OnTransitionFromCamera( |
| ) |
Cinemachine.ICinemachineCamera fromCam-no documentation
| fromCam | no documentation |
| worldUp UnityEngine.Vector3 | no documentation deltaTime - |
System.Void