Cinemachine::​CinemachineTransposer
Cinemachine::​CinemachineComponentBase
Cinemachine::​CinemachineTransposer

class:/TYPE/Cinemachine.CinemachineTransposer//, can be loaded from an assetbundle using Cinemachine::CinemachineTransposer::createfromassetbundle(bundlename,prefabname) /

Parent

Cinemachine::CinemachineComponentBase

Variables
effectiveoffset
readonly UnityEngine.Vector3 effectiveoffset
hideoffsetininspector
System.Boolean hideoffsetininspector
isvalid
readonly System.Boolean isvalid
m_angulardamping
System.Single m_angulardamping
m_angulardampingmode
Cinemachine.CinemachineTransposer.AngularDampingMode m_angulardampingmode
m_bindingmode
Cinemachine.CinemachineTransposer.BindingMode m_bindingmode
m_followoffset
UnityEngine.Vector3 m_followoffset
m_pitchdamping
System.Single m_pitchdamping
m_rolldamping
System.Single m_rolldamping
m_xdamping
System.Single m_xdamping
m_yawdamping
System.Single m_yawdamping
m_ydamping
System.Single m_ydamping
m_zdamping
System.Single m_zdamping
stage
readonly Cinemachine.CinemachineCore.Stage stage
Functions
cinemachine::​cinemachinetransposer::​create

Constructor replaces new;

Returns

Cinemachine.CinemachineTransposer

cinemachine::​cinemachinetransposer::​fromassetbundle
static Cinemachine.CinemachineTransposer CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineTransposer

forcecameraposition
System.Void ForceCameraPosition(
UnityEngine.Vector3 pos,
UnityEngine.Quaternion rot
)

UnityEngine.Vector3 pos-no documentation

Parameters
pos
UnityEngine.Vector3

no documentation rot -

Returns

System.Void

getmaxdamptime
System.Single GetMaxDampTime()
Returns

System.Single

getreferenceorientation
UnityEngine.Quaternion GetReferenceOrientation(
UnityEngine.Vector3 worldUp
)

UnityEngine.Vector3 worldUp-no documentation

Parameters

worldUp -

Returns

UnityEngine.Quaternion

gettargetcameraposition
UnityEngine.Vector3 GetTargetCameraPosition(
UnityEngine.Vector3 worldUp
)

UnityEngine.Vector3 worldUp-no documentation

Parameters

worldUp -

Returns

UnityEngine.Vector3

mutatecamerastate
System.Void MutateCameraState(
Cinemachine.CameraStatecurState,
System.Single deltaTime
)

Cinemachine.CameraState& curState-no documentation

Parameters
curState

no documentation deltaTime -

Returns

System.Void

ontargetobjectwarped
System.Void OnTargetObjectWarped(
UnityEngine.Transform target,
UnityEngine.Vector3 positionDelta
)

UnityEngine.Transform target-no documentation

Parameters
target
UnityEngine.Transform

no documentation positionDelta -

Returns

System.Void