class:/TYPE/Cinemachine.CinemachineTransposer//, can be loaded from an assetbundle using Cinemachine::CinemachineTransposer::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
Cinemachine.CinemachineTransposer
| static Cinemachine.CinemachineTransposer CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Cinemachine.CinemachineTransposer
| System.Void ForceCameraPosition( |
| ) |
UnityEngine.Vector3 pos-no documentation
| pos UnityEngine.Vector3 | no documentation rot - |
System.Void
System.Single
| UnityEngine.Quaternion GetReferenceOrientation( |
| ) |
UnityEngine.Vector3 worldUp-no documentation
worldUp -
UnityEngine.Quaternion
| UnityEngine.Vector3 GetTargetCameraPosition( |
| ) |
UnityEngine.Vector3 worldUp-no documentation
worldUp -
UnityEngine.Vector3
| System.Void MutateCameraState( |
| ) |
Cinemachine.CameraState& curState-no documentation
| curState | no documentation deltaTime - |
System.Void
| System.Void OnTargetObjectWarped( |
| ) |
UnityEngine.Transform target-no documentation
| target UnityEngine.Transform | no documentation positionDelta - |
System.Void