class:/TYPE/Cinemachine.CinemachineComponentBase//, can be loaded from an assetbundle using Cinemachine::CinemachineComponentBase::createfromassetbundle(bundlename,prefabname) /
| static Cinemachine.CinemachineComponentBase CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Cinemachine.CinemachineComponentBase
| System.Void ForceCameraPosition( |
| ) |
UnityEngine.Vector3 pos-no documentation
| pos UnityEngine.Vector3 | no documentation rot - |
System.Void
System.Single
| System.Void OnTargetObjectWarped( |
| ) |
UnityEngine.Transform target-no documentation
| target UnityEngine.Transform | no documentation positionDelta - |
System.Void
| System.Boolean OnTransitionFromCamera( |
| ) |
Cinemachine.ICinemachineCamera fromCam-no documentation
| fromCam | no documentation |
| worldUp UnityEngine.Vector3 | no documentation |
| deltaTime System.Single | no documentation transitionParams - |
System.Boolean
| System.Void PrePipelineMutateCameraState( |
| ) |
Cinemachine.CameraState& curState-no documentation
| curState | no documentation deltaTime - |
System.Void