Cinemachine::​CinemachineComponentBase
MonoBehaviour
Cinemachine::​CinemachineComponentBase
Cinemachine::​Cinemachine3rdPersonFollow
Cinemachine::​CinemachineTransposer

class:/TYPE/Cinemachine.CinemachineComponentBase//, can be loaded from an assetbundle using Cinemachine::CinemachineComponentBase::createfromassetbundle(bundlename,prefabname) /

Parent

MonoBehaviour

Variables
abstractfollowtargetgroup
readonly Cinemachine.ICinemachineTargetGroup abstractfollowtargetgroup
abstractlookattargetgroup
readonly Cinemachine.ICinemachineTargetGroup abstractlookattargetgroup
bodyappliesafteraim
readonly System.Boolean bodyappliesafteraim
followtarget
readonly UnityEngine.Transform followtarget
followtargetgroup
readonly Cinemachine.CinemachineTargetGroup followtargetgroup
followtargetposition
readonly UnityEngine.Vector3 followtargetposition
followtargetrotation
readonly UnityEngine.Quaternion followtargetrotation
isvalid
readonly System.Boolean isvalid
lookattarget
readonly UnityEngine.Transform lookattarget
lookattargetgroup
readonly Cinemachine.CinemachineTargetGroup lookattargetgroup
lookattargetposition
readonly UnityEngine.Vector3 lookattargetposition
lookattargetrotation
readonly UnityEngine.Quaternion lookattargetrotation
requiresuserinput
readonly System.Boolean requiresuserinput
stage
readonly Cinemachine.CinemachineCore.Stage stage
vcamstate
readonly Cinemachine.CameraState vcamstate
virtualcamera
Functions
cinemachine::​cinemachinecomponentbase::​fromassetbundle
static Cinemachine.CinemachineComponentBase CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineComponentBase

forcecameraposition
System.Void ForceCameraPosition(
UnityEngine.Vector3 pos,
UnityEngine.Quaternion rot
)

UnityEngine.Vector3 pos-no documentation

Parameters
pos
UnityEngine.Vector3

no documentation rot -

Returns

System.Void

getmaxdamptime
System.Single GetMaxDampTime()
Returns

System.Single

ontargetobjectwarped
System.Void OnTargetObjectWarped(
UnityEngine.Transform target,
UnityEngine.Vector3 positionDelta
)

UnityEngine.Transform target-no documentation

Parameters
target
UnityEngine.Transform

no documentation positionDelta -

Returns

System.Void

ontransitionfromcamera
System.Boolean OnTransitionFromCamera(
Cinemachine.ICinemachineCamera fromCam,
UnityEngine.Vector3 worldUp,
System.Single deltaTime,
Cinemachine.CinemachineVirtualCameraBase.TransitionParams& transitionParams
)

Cinemachine.ICinemachineCamera fromCam-no documentation

Parameters
fromCam

no documentation

worldUp
UnityEngine.Vector3

no documentation

deltaTime
System.Single

no documentation transitionParams -

Returns

System.Boolean

prepipelinemutatecamerastate
System.Void PrePipelineMutateCameraState(
Cinemachine.CameraStatecurState,
System.Single deltaTime
)

Cinemachine.CameraState& curState-no documentation

Parameters
curState

no documentation deltaTime -

Returns

System.Void