class:/TYPE/Cinemachine.CinemachineCollider//, can be loaded from an assetbundle using Cinemachine::CinemachineCollider::createfromassetbundle(bundlename,prefabname) /
| System.Boolean CameraWasDisplaced( |
| ) |
Cinemachine.ICinemachineCamera vcam-no documentation
vcam -
System.Boolean
Constructor replaces new;
Cinemachine.CinemachineCollider
| static Cinemachine.CinemachineCollider CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Cinemachine.CinemachineCollider
| System.Single GetCameraDisplacementDistance( |
| ) |
Cinemachine.ICinemachineCamera vcam-no documentation
vcam -
System.Single
System.Single
| System.Boolean IsTargetObscured( |
| ) |
Cinemachine.ICinemachineCamera vcam-no documentation
vcam -
System.Boolean