class:/TYPE/Cinemachine.CinemachineBrain//, can be loaded from an assetbundle using Cinemachine::CinemachineBrain::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
Cinemachine.CinemachineBrain
| static Cinemachine.CinemachineBrain CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Cinemachine.CinemachineBrain
UnityEngine.Color
| System.Void ComputeCurrentBlend( |
| ) |
Cinemachine.CinemachineBlend& outputBlend-no documentation
| outputBlend | no documentation numTopLayersToExclude - |
System.Void
| System.Boolean IsLive( |
| ) |
Cinemachine.ICinemachineCamera vcam-no documentation
| vcam | no documentation dominantChildOnly - |
System.Boolean
| System.Boolean IsLiveInBlend( |
| ) |
Cinemachine.ICinemachineCamera vcam-no documentation
vcam -
System.Boolean
System.Void
| System.Void ReleaseCameraOverride( |
| ) |
System.Int32 overrideId-no documentation
overrideId -
System.Void
| System.Int32 SetCameraOverride( |
| ) |
System.Int32 overrideId-no documentation
| overrideId System.Int32 | no documentation |
| camA | no documentation |
| camB | no documentation |
| weightB System.Single | no documentation deltaTime - |
System.Int32