class:/TYPE/Cinemachine.CinemachineBlenderSettings//, can be loaded from an assetbundle using Cinemachine::CinemachineBlenderSettings::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
Cinemachine.CinemachineBlenderSettings
| static Cinemachine.CinemachineBlenderSettings CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Cinemachine.CinemachineBlenderSettings
| Cinemachine.CinemachineBlendDefinition GetBlendForVirtualCameras( |
| ) |
System.String fromCameraName-no documentation
| fromCameraName System.String | no documentation |
| toCameraName System.String | no documentation defaultBlend - |
Cinemachine.CinemachineBlendDefinition