Cinemachine::​CinemachineBlend
UnityObjectLink
Cinemachine::​CinemachineBlend

class:/TYPE/Cinemachine.CinemachineBlend//, can be loaded from an assetbundle using Cinemachine::CinemachineBlend::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
blendcurve
UnityEngine.AnimationCurve blendcurve
blendweight
readonly System.Single blendweight
cama
camb
description
readonly System.String description
duration
System.Single duration
iscomplete
readonly System.Boolean iscomplete
isvalid
readonly System.Boolean isvalid
state
timeinblend
System.Single timeinblend
Functions
cinemachine::​cinemachineblend::​create
static Cinemachine.CinemachineBlend Create (
Cinemachine.ICinemachineCamera a,
Cinemachine.ICinemachineCamera b,
UnityEngine.AnimationCurve curve,
System.Single duration,
System.Single t
)

Constructor replaces new;

Parameters
a

no description

b

no description

curve
UnityEngine.AnimationCurve

no description

duration
System.Single

no description

t
System.Single

no description

Returns

Cinemachine.CinemachineBlend

cinemachine::​cinemachineblend::​fromassetbundle
static Cinemachine.CinemachineBlend CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.CinemachineBlend

updatecamerastate
System.Void UpdateCameraState(
UnityEngine.Vector3 worldUp,
System.Single deltaTime
)

UnityEngine.Vector3 worldUp-no documentation

Parameters
worldUp
UnityEngine.Vector3

no documentation deltaTime -

Returns

System.Void

uses
System.Boolean Uses(
Cinemachine.ICinemachineCamera cam
)

Cinemachine.ICinemachineCamera cam-no documentation

Parameters

cam -

Returns

System.Boolean