class:/TYPE/Cinemachine.CinemachineBlend//, can be loaded from an assetbundle using Cinemachine::CinemachineBlend::createfromassetbundle(bundlename,prefabname) /
| static Cinemachine.CinemachineBlend Create ( |
| ) |
Constructor replaces new;
| a | no description |
| b | no description |
| curve UnityEngine.AnimationCurve | no description |
| duration System.Single | no description |
| t System.Single | no description |
Cinemachine.CinemachineBlend
| static Cinemachine.CinemachineBlend CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Cinemachine.CinemachineBlend
| System.Void UpdateCameraState( |
| ) |
UnityEngine.Vector3 worldUp-no documentation
| worldUp UnityEngine.Vector3 | no documentation deltaTime - |
System.Void
| System.Boolean Uses( |
| ) |
Cinemachine.ICinemachineCamera cam-no documentation
cam -
System.Boolean