class:/TYPE/Cinemachine.Cinemachine3rdPersonFollow//, can be loaded from an assetbundle using Cinemachine::Cinemachine3rdPersonFollow::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
Cinemachine.Cinemachine3rdPersonFollow
| static Cinemachine.Cinemachine3rdPersonFollow CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
Cinemachine.Cinemachine3rdPersonFollow
System.Single
| System.Void GetRigPositions( |
| ) |
UnityEngine.Vector3& root-no documentation
| root UnityEngine.Vector3& | no documentation |
| shoulder UnityEngine.Vector3& | no documentation hand - |
System.Void
| System.Void MutateCameraState( |
| ) |
Cinemachine.CameraState& curState-no documentation
| curState | no documentation deltaTime - |
System.Void
| System.Void OnTargetObjectWarped( |
| ) |
UnityEngine.Transform target-no documentation
| target UnityEngine.Transform | no documentation positionDelta - |
System.Void