Cinemachine::​Cinemachine3rdPersonFollow
Cinemachine::​CinemachineComponentBase
Cinemachine::​Cinemachine3rdPersonFollow

class:/TYPE/Cinemachine.Cinemachine3rdPersonFollow//, can be loaded from an assetbundle using Cinemachine::Cinemachine3rdPersonFollow::createfromassetbundle(bundlename,prefabname) /

Parent

Cinemachine::CinemachineComponentBase

Variables
cameracollisionfilter
UnityEngine.LayerMask cameracollisionfilter
cameradistance
System.Single cameradistance
cameraradius
System.Single cameraradius
cameraside
System.Single cameraside
damping
UnityEngine.Vector3 damping
dampingfromcollision
System.Single dampingfromcollision
dampingintocollision
System.Single dampingintocollision
ignoretag
System.String ignoretag
isvalid
readonly System.Boolean isvalid
shoulderoffset
UnityEngine.Vector3 shoulderoffset
stage
readonly Cinemachine.CinemachineCore.Stage stage
verticalarmlength
System.Single verticalarmlength
Functions
cinemachine::​cinemachine3rdpersonfollow::​create

Constructor replaces new;

Returns

Cinemachine.Cinemachine3rdPersonFollow

cinemachine::​cinemachine3rdpersonfollow::​fromassetbundle
static Cinemachine.Cinemachine3rdPersonFollow CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

Cinemachine.Cinemachine3rdPersonFollow

getmaxdamptime
System.Single GetMaxDampTime()
Returns

System.Single

getrigpositions
System.Void GetRigPositions(
UnityEngine.Vector3& root,
UnityEngine.Vector3& shoulder,
UnityEngine.Vector3& hand
)

UnityEngine.Vector3& root-no documentation

Parameters
root
UnityEngine.Vector3&

no documentation

shoulder
UnityEngine.Vector3&

no documentation hand -

Returns

System.Void

mutatecamerastate
System.Void MutateCameraState(
Cinemachine.CameraStatecurState,
System.Single deltaTime
)

Cinemachine.CameraState& curState-no documentation

Parameters
curState

no documentation deltaTime -

Returns

System.Void

ontargetobjectwarped
System.Void OnTargetObjectWarped(
UnityEngine.Transform target,
UnityEngine.Vector3 positionDelta
)

UnityEngine.Transform target-no documentation

Parameters
target
UnityEngine.Transform

no documentation positionDelta -

Returns

System.Void