Cinemachine::​CameraState
UnityObjectLink
Cinemachine::​CameraState

/

Parent

UnityObjectLink

Variables
blendhint
Cinemachine.CameraState.BlendHintValue blendhint
cinemachine::​camerastate::​default
static readonly Cinemachine.CameraState cinemachine::camerastate::default
cinemachine::​camerastate::​knopoint
static UnityEngine.Vector3 cinemachine::camerastate::knopoint
correctedorientation
readonly UnityEngine.Quaternion correctedorientation
correctedposition
readonly UnityEngine.Vector3 correctedposition
finalorientation
readonly UnityEngine.Quaternion finalorientation
finalposition
readonly UnityEngine.Vector3 finalposition
haslookat
readonly System.Boolean haslookat
lens
numcustomblendables
readonly System.Int32 numcustomblendables
orientationcorrection
UnityEngine.Quaternion orientationcorrection
positioncorrection
UnityEngine.Vector3 positioncorrection
positiondampingbypass
UnityEngine.Vector3 positiondampingbypass
raworientation
UnityEngine.Quaternion raworientation
rawposition
UnityEngine.Vector3 rawposition
referencelookat
UnityEngine.Vector3 referencelookat
referenceup
UnityEngine.Vector3 referenceup
shotquality
System.Single shotquality
Functions
addcustomblendable
System.Void AddCustomBlendable(
Cinemachine.CameraState.CustomBlendable b
)

Cinemachine.CameraState.CustomBlendable b-no documentation

Parameters

b -

Returns

System.Void

cinemachine::​camerastate::​create
static Cinemachine.CameraState Create ()

Constructor replaces new

Returns

Cinemachine.CameraState

cinemachine::​camerastate::​lerp
static Cinemachine.CameraState Lerp(
Cinemachine.CameraState stateA,
Cinemachine.CameraState stateB,
System.Single t
)

Cinemachine.CameraState stateA-no documentation

Parameters
stateA

no documentation

stateB

no documentation t -

Returns

Cinemachine.CameraState

getcustomblendable
Cinemachine.CameraState.CustomBlendable GetCustomBlendable(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

Cinemachine.CameraState.CustomBlendable