class:/TYPE/UnityEngine.CharacterController//, can be loaded from an assetbundle using CharacterController::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.CharacterController
| static UnityEngine.CharacterController CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.CharacterController
| UnityEngine.CollisionFlags Move( |
| ) |
UnityEngine.Vector3 motion-no documentation
motion -
UnityEngine.CollisionFlags
| System.Boolean SimpleMove( |
| ) |
UnityEngine.Vector3 speed-no documentation
speed -
System.Boolean