class:/TYPE/UnityEngine.Canvas//, can be loaded from an assetbundle using Canvas::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Canvas
System.Void
| static UnityEngine.Canvas CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Canvas
UnityEngine.Material
UnityEngine.Material