class:/TYPE/UnityEngine.Camera//, can be loaded from an assetbundle using Camera::createfromassetbundle(bundlename,prefabname) /
enum constant number 3
enum constant number 2
enum constant number 0
enum constant number 4
enum constant number 1
enum constant number 0
enum constant number 2
enum constant number 1
enum constant number 6
enum constant number 2
enum constant number 13
enum constant number 9
enum constant number 5
enum constant number 8
enum constant number 0
enum constant number 10
enum constant number 1
enum constant number 12
enum constant number 11
enum constant number 7
enum constant number 3
enum constant number 4
enum constant number 9
enum constant number 0
enum constant number 1
enum constant number 2
enum constant number 3
enum constant number 4
enum constant number 5
enum constant number 6
enum constant number 7
enum constant number 8
enum constant number 0
enum constant number 1
enum constant number 0
enum constant number 1
| System.Void AddCommandBuffer( |
| ) |
UnityEngine.Rendering.CameraEvent evt-no documentation
| evt UnityEngine.Rendering.CameraEvent | no documentation buffer - |
System.Void
| System.Void AddCommandBufferAsync( |
| ) |
UnityEngine.Rendering.CameraEvent evt-no documentation
| evt UnityEngine.Rendering.CameraEvent | no documentation |
| buffer UnityEngine.Rendering.CommandBuffer | no documentation queueType - |
System.Void
| System.Void CalculateFrustumCorners( |
| ) |
UnityEngine.Rect viewport-no documentation
| viewport UnityEngine.Rect | no documentation |
| z System.Single | no documentation |
| eye UnityEngine.Camera.MonoOrStereoscopicEye | no documentation outCorners - |
System.Void
| UnityEngine.Matrix4x4 CalculateObliqueMatrix( |
| ) |
UnityEngine.Vector4 clipPlane-no documentation
clipPlane -
UnityEngine.Matrix4x4
| static System.Void CalculateProjectionMatrixFromPhysicalProperties( |
| ) |
UnityEngine.Matrix4x4& output-no documentation
| output UnityEngine.Matrix4x4& | no documentation |
| focalLength System.Single | no documentation |
| sensorSize UnityEngine.Vector2 | no documentation |
| lensShift UnityEngine.Vector2 | no documentation |
| nearClip System.Single | no documentation |
| farClip System.Single | no documentation gateFitParameters - |
System.Void
Constructor replaces new;
UnityEngine.Camera
| static System.Single FieldOfViewToFocalLength( |
| ) |
System.Single fieldOfView-no documentation
| fieldOfView System.Single | no documentation sensorSize - |
System.Single
| static System.Single FocalLengthToFieldOfView( |
| ) |
System.Single focalLength-no documentation
| focalLength System.Single | no documentation sensorSize - |
System.Single
| static UnityEngine.Camera CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Camera
no documentation
System.Int32
| static System.Int32 EnumToInt( |
| ) |
no documentation
| enum UnityEngine.Camera GateFitMode | an enum of type Camera::GateFitMode |
System.Int32
| static UnityEngine.Camera+GateFitMode IntToEnum( |
| ) |
no documentation
| enumnumber System.Int32 | an int lower than UnityEngine::Camera::GateFitMode::Count() |
UnityEngine.Camera+GateFitMode
Constructor replaces new
UnityEngine.Camera.GateFitParameters
| static UnityEngine.Camera.GateFitParameters Create ( |
| ) |
Constructor replaces new;
| mode UnityEngine.Camera.GateFitMode | no description |
| aspect System.Single | no description |
UnityEngine.Camera.GateFitParameters
| static System.Int32 GetAllCameras( |
| ) |
UnityEngine.Camera[] cameras-no documentation
cameras -
System.Int32
| static System.Single HorizontalToVerticalFieldOfView( |
| ) |
System.Single horizontalFieldOfView-no documentation
| horizontalFieldOfView System.Single | no documentation aspectRatio - |
System.Single
no documentation
System.Int32
| static System.Int32 EnumToInt( |
| ) |
no documentation
| enum UnityEngine.Camera MonoOrStereoscopicEye | an enum of type Camera::MonoOrStereoscopicEye |
System.Int32
| static UnityEngine.Camera+MonoOrStereoscopicEye IntToEnum( |
| ) |
no documentation
| enumnumber System.Int32 | an int lower than UnityEngine::Camera::MonoOrStereoscopicEye::Count() |
UnityEngine.Camera+MonoOrStereoscopicEye
| static UnityEngine.Camera.RenderRequest Create ( |
| ) |
Constructor replaces new;
| mode UnityEngine.Camera.RenderRequestMode | no description |
| rt UnityEngine.RenderTexture | no description |
UnityEngine.Camera.RenderRequest
Constructor replaces new
UnityEngine.Camera.RenderRequest
| static UnityEngine.Camera.RenderRequest Create ( |
| ) |
Constructor replaces new;
| mode UnityEngine.Camera.RenderRequestMode | no description |
| space UnityEngine.Camera.RenderRequestOutputSpace | no description |
| rt UnityEngine.RenderTexture | no description |
UnityEngine.Camera.RenderRequest
no documentation
System.Int32
| static System.Int32 EnumToInt( |
| ) |
no documentation
| enum UnityEngine.Camera RenderRequestMode | an enum of type Camera::RenderRequestMode |
System.Int32
| static UnityEngine.Camera+RenderRequestMode IntToEnum( |
| ) |
no documentation
| enumnumber System.Int32 | an int lower than UnityEngine::Camera::RenderRequestMode::Count() |
UnityEngine.Camera+RenderRequestMode
no documentation
System.Int32
| static System.Int32 EnumToInt( |
| ) |
no documentation
| enum UnityEngine.Camera RenderRequestOutputSpace | an enum of type Camera::RenderRequestOutputSpace |
System.Int32
| static UnityEngine.Camera+RenderRequestOutputSpace IntToEnum( |
| ) |
no documentation
| enumnumber System.Int32 | an int lower than UnityEngine::Camera::RenderRequestOutputSpace::Count() |
UnityEngine.Camera+RenderRequestOutputSpace
no documentation
System.Int32
| static System.Int32 EnumToInt( |
| ) |
no documentation
| enum UnityEngine.Camera SceneViewFilterMode | an enum of type Camera::SceneViewFilterMode |
System.Int32
| static UnityEngine.Camera+SceneViewFilterMode IntToEnum( |
| ) |
no documentation
| enumnumber System.Int32 | an int lower than UnityEngine::Camera::SceneViewFilterMode::Count() |
UnityEngine.Camera+SceneViewFilterMode
| static System.Void SetupCurrent( |
| ) |
UnityEngine.Camera cur-no documentation
cur -
System.Void
no documentation
System.Int32
| static System.Int32 EnumToInt( |
| ) |
no documentation
| enum UnityEngine.Camera StereoscopicEye | an enum of type Camera::StereoscopicEye |
System.Int32
| static UnityEngine.Camera+StereoscopicEye IntToEnum( |
| ) |
no documentation
| enumnumber System.Int32 | an int lower than UnityEngine::Camera::StereoscopicEye::Count() |
UnityEngine.Camera+StereoscopicEye
| static System.Single VerticalToHorizontalFieldOfView( |
| ) |
System.Single verticalFieldOfView-no documentation
| verticalFieldOfView System.Single | no documentation aspectRatio - |
System.Single
| System.Void CopyFrom( |
| ) |
UnityEngine.Camera other-no documentation
other -
System.Void
| System.Void CopyStereoDeviceProjectionMatrixToNonJittered( |
| ) |
UnityEngine.Camera.StereoscopicEye eye-no documentation
eye -
System.Void
| UnityEngine.Rendering.CommandBuffer[] GetCommandBuffers( |
| ) |
UnityEngine.Rendering.CameraEvent evt-no documentation
evt -
UnityEngine.Rendering.CommandBuffer[]
System.Single
UnityEngine.Vector2
| UnityEngine.Matrix4x4 GetStereoNonJitteredProjectionMatrix( |
| ) |
UnityEngine.Camera.StereoscopicEye eye-no documentation
eye -
UnityEngine.Matrix4x4
| UnityEngine.Matrix4x4 GetStereoProjectionMatrix( |
| ) |
UnityEngine.Camera.StereoscopicEye eye-no documentation
eye -
UnityEngine.Matrix4x4
| UnityEngine.Matrix4x4 GetStereoViewMatrix( |
| ) |
UnityEngine.Camera.StereoscopicEye eye-no documentation
eye -
UnityEngine.Matrix4x4
System.Void
| System.Void RemoveCommandBuffer( |
| ) |
UnityEngine.Rendering.CameraEvent evt-no documentation
| evt UnityEngine.Rendering.CameraEvent | no documentation buffer - |
System.Void
| System.Void RemoveCommandBuffers( |
| ) |
UnityEngine.Rendering.CameraEvent evt-no documentation
evt -
System.Void
System.Void
System.Void
| System.Boolean RenderToCubemap( |
| ) |
UnityEngine.RenderTexture cubemap-no documentation
cubemap -
System.Boolean
| System.Boolean RenderToCubemap( |
| ) |
UnityEngine.RenderTexture cubemap-no documentation
| cubemap UnityEngine.RenderTexture | no documentation |
| faceMask System.Int32 | no documentation stereoEye - |
System.Boolean
| System.Boolean RenderToCubemap( |
| ) |
UnityEngine.RenderTexture cubemap-no documentation
| cubemap UnityEngine.RenderTexture | no documentation faceMask - |
System.Boolean
| System.Boolean RenderToCubemap( |
| ) |
UnityEngine.Cubemap cubemap-no documentation
cubemap -
System.Boolean
| System.Boolean RenderToCubemap( |
| ) |
UnityEngine.Cubemap cubemap-no documentation
| cubemap UnityEngine.Cubemap | no documentation faceMask - |
System.Boolean
| System.Void RenderWithShader( |
| ) |
UnityEngine.Shader shader-no documentation
| shader UnityEngine.Shader | no documentation replacementTag - |
System.Void
System.Void
System.Void
System.Void
System.Void
System.Void
System.Void
System.Void
System.Void
System.Void
| UnityEngine.Ray ScreenPointToRay( |
| ) |
UnityEngine.Vector3 pos-no documentation
pos -
UnityEngine.Ray
| UnityEngine.Ray ScreenPointToRay( |
| ) |
UnityEngine.Vector3 pos-no documentation
| pos UnityEngine.Vector3 | no documentation eye - |
UnityEngine.Ray
| UnityEngine.Vector3 ScreenToViewportPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
UnityEngine.Vector3
| UnityEngine.Vector3 ScreenToWorldPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
UnityEngine.Vector3
| UnityEngine.Vector3 ScreenToWorldPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation eye - |
UnityEngine.Vector3
| System.Void SetReplacementShader( |
| ) |
UnityEngine.Shader shader-no documentation
| shader UnityEngine.Shader | no documentation replacementTag - |
System.Void
| System.Void SetStereoProjectionMatrix( |
| ) |
UnityEngine.Camera.StereoscopicEye eye-no documentation
| eye UnityEngine.Camera.StereoscopicEye | no documentation matrix - |
System.Void
| System.Void SetStereoViewMatrix( |
| ) |
UnityEngine.Camera.StereoscopicEye eye-no documentation
| eye UnityEngine.Camera.StereoscopicEye | no documentation matrix - |
System.Void
| System.Void SetTargetBuffers( |
| ) |
UnityEngine.RenderBuffer colorBuffer-no documentation
| colorBuffer UnityEngine.RenderBuffer | no documentation depthBuffer - |
System.Void
| System.Void SetTargetBuffers( |
| ) |
UnityEngine.RenderBuffer[] colorBuffer-no documentation
| colorBuffer UnityEngine.RenderBuffer[] | no documentation depthBuffer - |
System.Void
| System.Void SubmitRenderRequests( |
| ) |
System.Collections.Generic.List`1[[UnityEngine.Camera.RenderRequest, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] renderRequests-no documentation
System.Collections.Generic.List`1[[UnityEngine.Camera.RenderRequest - UnityEngine.CoreModule - Version=0.0.0.0 - Culture=neutral - renderRequests -
System.Void
| System.Boolean TryGetCullingParameters( |
| ) |
UnityEngine.Rendering.ScriptableCullingParameters& cullingParameters-no documentation
cullingParameters -
System.Boolean
| System.Boolean TryGetCullingParameters( |
| ) |
System.Boolean stereoAware-no documentation
| stereoAware System.Boolean | no documentation cullingParameters - |
System.Boolean
| UnityEngine.Ray ViewportPointToRay( |
| ) |
UnityEngine.Vector3 pos-no documentation
| pos UnityEngine.Vector3 | no documentation eye - |
UnityEngine.Ray
| UnityEngine.Ray ViewportPointToRay( |
| ) |
UnityEngine.Vector3 pos-no documentation
pos -
UnityEngine.Ray
| UnityEngine.Vector3 ViewportToScreenPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
UnityEngine.Vector3
| UnityEngine.Vector3 ViewportToWorldPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation eye - |
UnityEngine.Vector3
| UnityEngine.Vector3 ViewportToWorldPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
UnityEngine.Vector3
| UnityEngine.Vector3 WorldToScreenPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
UnityEngine.Vector3
| UnityEngine.Vector3 WorldToScreenPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation eye - |
UnityEngine.Vector3
| UnityEngine.Vector3 WorldToViewportPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
position -
UnityEngine.Vector3
| UnityEngine.Vector3 WorldToViewportPoint( |
| ) |
UnityEngine.Vector3 position-no documentation
| position UnityEngine.Vector3 | no documentation eye - |
UnityEngine.Vector3