| static UnityEngine.Bounds Create ( |
| ) |
Constructor replaces new;
| center UnityEngine.Vector3 | no description |
| size UnityEngine.Vector3 | no description |
UnityEngine.Bounds
Constructor replaces new
UnityEngine.Bounds
| UnityEngine.Vector3 ClosestPoint( |
| ) |
UnityEngine.Vector3 point-no documentation
point -
UnityEngine.Vector3
| System.Boolean Contains( |
| ) |
UnityEngine.Vector3 point-no documentation
point -
System.Boolean
| System.Void Encapsulate( |
| ) |
UnityEngine.Bounds bounds-no documentation
bounds -
System.Void
| System.Void Encapsulate( |
| ) |
UnityEngine.Vector3 point-no documentation
point -
System.Void
| System.Void Expand( |
| ) |
UnityEngine.Vector3 amount-no documentation
amount -
System.Void
| System.Void Expand( |
| ) |
System.Single amount-no documentation
amount -
System.Void
| System.Boolean IntersectRay( |
| ) |
UnityEngine.Ray ray-no documentation
ray -
System.Boolean
| System.Boolean Intersects( |
| ) |
UnityEngine.Bounds bounds-no documentation
bounds -
System.Boolean
| System.Void SetMinMax( |
| ) |
UnityEngine.Vector3 min-no documentation
| min UnityEngine.Vector3 | no documentation max - |
System.Void
| System.Single SqrDistance( |
| ) |
UnityEngine.Vector3 point-no documentation
point -
System.Single
System.String
| System.String ToString( |
| ) |
System.String format-no documentation
format -
System.String