Behaviour
Component
Behaviour
Animation
Animator
ArticulationBody
AudioBehaviour
and 12 other children

class:/TYPE/UnityEngine.Behaviour//, can be loaded from an assetbundle using Behaviour::createfromassetbundle(bundlename,prefabname) /

Parent

Component

Variables
enabled
System.Boolean enabled
isactiveandenabled
readonly System.Boolean isactiveandenabled
Functions
behaviour::​create
static UnityEngine.Behaviour Create ()

Constructor replaces new;

Returns

UnityEngine.Behaviour

behaviour::​fromassetbundle
static UnityEngine.Behaviour CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Behaviour