Avatar
Object
Avatar

class:/TYPE/UnityEngine.Avatar//, can be loaded from an assetbundle using Avatar::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Variables
humandescription
readonly UnityEngine.HumanDescription humandescription
ishuman
readonly System.Boolean ishuman
isvalid
readonly System.Boolean isvalid
Functions
avatar::​fromassetbundle
static UnityEngine.Avatar CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Avatar