class:/TYPE/UnityEngine.AudioListener//, can be loaded from an assetbundle using AudioListener::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.AudioListener
| static UnityEngine.AudioListener CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.AudioListener
| static System.Void GetOutputData( |
| ) |
System.Single[] samples-no documentation
| samples System.Single[] | no documentation channel - |
System.Void
| static System.Void GetSpectrumData( |
| ) |
System.Single[] samples-no documentation
| samples System.Single[] | no documentation |
| channel System.Int32 | no documentation window - |
System.Void