AudioListener
AudioBehaviour
AudioListener

class:/TYPE/UnityEngine.AudioListener//, can be loaded from an assetbundle using AudioListener::createfromassetbundle(bundlename,prefabname) /

Parent

AudioBehaviour

Variables
audiolistener::​pause
static System.Boolean audiolistener::pause
audiolistener::​volume
static System.Single audiolistener::volume
velocityupdatemode
UnityEngine.AudioVelocityUpdateMode velocityupdatemode
Functions
audiolistener::​create
static UnityEngine.AudioListener Create ()

Constructor replaces new;

Returns

UnityEngine.AudioListener

audiolistener::​fromassetbundle
static UnityEngine.AudioListener CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.AudioListener

audiolistener::​getoutputdata
static System.Void GetOutputData(
System.Single[] samples,
System.Int32 channel
)

System.Single[] samples-no documentation

Parameters
samples
System.Single[]

no documentation channel -

Returns

System.Void

audiolistener::​getspectrumdata
static System.Void GetSpectrumData(
System.Single[] samples,
System.Int32 channel,
UnityEngine.FFTWindow window
)

System.Single[] samples-no documentation

Parameters
samples
System.Single[]

no documentation

channel
System.Int32

no documentation window -

Returns

System.Void