class:/TYPE/UnityEngine.AudioClip//, can be loaded from an assetbundle using AudioClip::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.AudioClip CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.AudioClip
| System.Boolean GetData( |
| ) |
System.Single[] data-no documentation
| data System.Single[] | no documentation offsetSamples - |
System.Boolean
System.Boolean
| System.Boolean SetData( |
| ) |
System.Single[] data-no documentation
| data System.Single[] | no documentation offsetSamples - |
System.Boolean
System.Boolean