AudioClip
Object
AudioClip

class:/TYPE/UnityEngine.AudioClip//, can be loaded from an assetbundle using AudioClip::createfromassetbundle(bundlename,prefabname) /

Parent

Object

Variables
ambisonic
readonly System.Boolean ambisonic
channels
readonly System.Int32 channels
frequency
readonly System.Int32 frequency
length
readonly System.Single length
loadinbackground
readonly System.Boolean loadinbackground
loadstate
readonly UnityEngine.AudioDataLoadState loadstate
loadtype
readonly UnityEngine.AudioClipLoadType loadtype
preloadaudiodata
readonly System.Boolean preloadaudiodata
samples
readonly System.Int32 samples
Functions
audioclip::​fromassetbundle
static UnityEngine.AudioClip CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.AudioClip

getdata
System.Boolean GetData(
System.Single[] data,
System.Int32 offsetSamples
)

System.Single[] data-no documentation

Parameters
data
System.Single[]

no documentation offsetSamples -

Returns

System.Boolean

loadaudiodata
System.Boolean LoadAudioData()
Returns

System.Boolean

setdata
System.Boolean SetData(
System.Single[] data,
System.Int32 offsetSamples
)

System.Single[] data-no documentation

Parameters
data
System.Single[]

no documentation offsetSamples -

Returns

System.Boolean

unloadaudiodata
System.Boolean UnloadAudioData()
Returns

System.Boolean