class:/TYPE/UnityEngine.AudioBehaviour//, can be loaded from an assetbundle using AudioBehaviour::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.AudioBehaviour
| static UnityEngine.AudioBehaviour CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.AudioBehaviour