AudioBehaviour
Behaviour
AudioBehaviour
AudioListener
AudioSource

class:/TYPE/UnityEngine.AudioBehaviour//, can be loaded from an assetbundle using AudioBehaviour::createfromassetbundle(bundlename,prefabname) /

Parent

Behaviour

Functions
audiobehaviour::​create
static UnityEngine.AudioBehaviour Create ()

Constructor replaces new;

Returns

UnityEngine.AudioBehaviour

audiobehaviour::​fromassetbundle
static UnityEngine.AudioBehaviour CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.AudioBehaviour