Application
UnityObjectLink
Application

class:/TYPE/UnityEngine.Application//, can be loaded from an assetbundle using Application::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Variables
application::​absoluteurl
static readonly System.String application::absoluteurl
application::​backgroundloadingpriority
static UnityEngine.ThreadPriority application::backgroundloadingpriority
application::​buildguid
static readonly System.String application::buildguid
application::​cloudprojectid
static readonly System.String application::cloudprojectid
application::​companyname
static readonly System.String application::companyname
application::​consolelogpath
static readonly System.String application::consolelogpath
application::​datapath
static readonly System.String application::datapath
application::​genuine
static readonly System.Boolean application::genuine
application::​genuinecheckavailable
static readonly System.Boolean application::genuinecheckavailable
application::​identifier
static readonly System.String application::identifier
application::​installername
static readonly System.String application::installername
application::​installmode
static readonly UnityEngine.ApplicationInstallMode application::installmode
application::​internetreachability
static readonly UnityEngine.NetworkReachability application::internetreachability
application::​isbatchmode
static readonly System.Boolean application::isbatchmode
application::​isconsoleplatform
static readonly System.Boolean application::isconsoleplatform
application::​iseditor
static readonly System.Boolean application::iseditor
application::​isfocused
static readonly System.Boolean application::isfocused
application::​ismobileplatform
static readonly System.Boolean application::ismobileplatform
application::​isplaying
static readonly System.Boolean application::isplaying
application::​persistentdatapath
static readonly System.String application::persistentdatapath
application::​platform
static readonly UnityEngine.RuntimePlatform application::platform
application::​productname
static readonly System.String application::productname
application::​runinbackground
static System.Boolean application::runinbackground
application::​sandboxtype
static readonly UnityEngine.ApplicationSandboxType application::sandboxtype
application::​streamingassetspath
static readonly System.String application::streamingassetspath
application::​systemlanguage
static readonly UnityEngine.SystemLanguage application::systemlanguage
application::​targetframerate
static System.Int32 application::targetframerate
application::​temporarycachepath
static readonly System.String application::temporarycachepath
application::​unityversion
static readonly System.String application::unityversion
application::​version
static readonly System.String application::version
Functions
application::​canstreamedlevelbeloaded
static System.Boolean CanStreamedLevelBeLoaded(
System.String levelName
)

System.String levelName-no documentation

Parameters

levelName -

Returns

System.Boolean

application::​canstreamedlevelbeloaded
static System.Boolean CanStreamedLevelBeLoaded(
System.Int32 levelIndex
)

System.Int32 levelIndex-no documentation

Parameters

levelIndex -

Returns

System.Boolean

application::​create
static UnityEngine.Application Create ()

Constructor replaces new;

Returns

UnityEngine.Application

application::​fromassetbundle
static UnityEngine.Application CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Application

application::​getbuildtags
static System.String[] GetBuildTags()
Returns

System.String[]

application::​getstacktracelogtype
static UnityEngine.StackTraceLogType GetStackTraceLogType(
UnityEngine.LogType logType
)

UnityEngine.LogType logType-no documentation

Parameters

logType -

Returns

UnityEngine.StackTraceLogType

application::​hasprolicense
static System.Boolean HasProLicense()
Returns

System.Boolean

application::​hasuserauthorization
static System.Boolean HasUserAuthorization(
UnityEngine.UserAuthorization mode
)

UnityEngine.UserAuthorization mode-no documentation

Parameters

mode -

Returns

System.Boolean

application::​isplaying
static System.Boolean IsPlaying(
UnityEngine.Object obj
)

UnityEngine.Object obj-no documentation

Parameters

obj -

Returns

System.Boolean

application::​openurl
static System.Void OpenURL(
System.String url
)

System.String url-no documentation

Parameters

url -

Returns

System.Void

application::​quit
static System.Void Quit(
System.Int32 exitCode
)

System.Int32 exitCode-no documentation

Parameters

exitCode -

Returns

System.Void

application::​quit
static System.Void Quit()
Returns

System.Void

application::​setbuildtags
static System.Void SetBuildTags(
System.String[] buildTags
)

System.String[] buildTags-no documentation

Parameters

buildTags -

Returns

System.Void

application::​setstacktracelogtype
static System.Void SetStackTraceLogType(
UnityEngine.LogType logType,
UnityEngine.StackTraceLogType stackTraceType
)

UnityEngine.LogType logType-no documentation

Parameters
logType
UnityEngine.LogType

no documentation stackTraceType -

Returns

System.Void

application::​unload
static System.Void Unload()
Returns

System.Void