Animator
Behaviour
Animator

class:/TYPE/UnityEngine.Animator//, can be loaded from an assetbundle using Animator::createfromassetbundle(bundlename,prefabname) /

Parent

Behaviour

Variables
angularvelocity
readonly UnityEngine.Vector3 angularvelocity
applyrootmotion
System.Boolean applyrootmotion
avatar
UnityEngine.Avatar avatar
bodyposition
UnityEngine.Vector3 bodyposition
bodyrotation
UnityEngine.Quaternion bodyrotation
cullingmode
UnityEngine.AnimatorCullingMode cullingmode
deltaposition
readonly UnityEngine.Vector3 deltaposition
deltarotation
readonly UnityEngine.Quaternion deltarotation
feetpivotactive
System.Single feetpivotactive
fireevents
System.Boolean fireevents
gravityweight
readonly System.Single gravityweight
hasboundplayables
readonly System.Boolean hasboundplayables
hasrootmotion
readonly System.Boolean hasrootmotion
hastransformhierarchy
readonly System.Boolean hastransformhierarchy
humanscale
readonly System.Single humanscale
ishuman
readonly System.Boolean ishuman
isinitialized
readonly System.Boolean isinitialized
ismatchingtarget
readonly System.Boolean ismatchingtarget
isoptimizable
readonly System.Boolean isoptimizable
keepanimatorstateondisable
System.Boolean keepanimatorstateondisable
layercount
readonly System.Int32 layercount
layersaffectmasscenter
System.Boolean layersaffectmasscenter
leftfeetbottomheight
readonly System.Single leftfeetbottomheight
logwarnings
System.Boolean logwarnings
parametercount
readonly System.Int32 parametercount
parameters
readonly UnityEngine.AnimatorControllerParameter[] parameters
pivotposition
readonly UnityEngine.Vector3 pivotposition
pivotweight
readonly System.Single pivotweight
playbacktime
System.Single playbacktime
recordermode
readonly UnityEngine.AnimatorRecorderMode recordermode
recorderstarttime
System.Single recorderstarttime
recorderstoptime
System.Single recorderstoptime
rightfeetbottomheight
readonly System.Single rightfeetbottomheight
rootposition
UnityEngine.Vector3 rootposition
rootrotation
UnityEngine.Quaternion rootrotation
runtimeanimatorcontroller
UnityEngine.RuntimeAnimatorController runtimeanimatorcontroller
speed
System.Single speed
stabilizefeet
System.Boolean stabilizefeet
targetposition
readonly UnityEngine.Vector3 targetposition
targetrotation
readonly UnityEngine.Quaternion targetrotation
updatemode
UnityEngine.AnimatorUpdateMode updatemode
velocity
readonly UnityEngine.Vector3 velocity
writedefaultvaluesondisable
System.Boolean writedefaultvaluesondisable
Functions
animator::​create
static UnityEngine.Animator Create ()

Constructor replaces new;

Returns

UnityEngine.Animator

animator::​fromassetbundle
static UnityEngine.Animator CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.Animator

animator::​stringtohash
static System.Int32 StringToHash(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Int32

applybuiltinrootmotion
System.Void ApplyBuiltinRootMotion()
Returns

System.Void

crossfade
System.Void CrossFade(
System.Int32 stateHashName,
System.Single normalizedTransitionDuration,
System.Int32 layer,
System.Single normalizedTimeOffset,
System.Single normalizedTransitionTime
)

System.Int32 stateHashName-no documentation

Parameters
stateHashName
System.Int32

no documentation

normalizedTransitionDuration
System.Single

no documentation

layer
System.Int32

no documentation

normalizedTimeOffset
System.Single

no documentation normalizedTransitionTime -

Returns

System.Void

crossfade
System.Void CrossFade(
System.Int32 stateHashName,
System.Single normalizedTransitionDuration
)

System.Int32 stateHashName-no documentation

Parameters
stateHashName
System.Int32

no documentation normalizedTransitionDuration -

Returns

System.Void

crossfade
System.Void CrossFade(
System.Int32 stateHashName,
System.Single normalizedTransitionDuration,
System.Int32 layer
)

System.Int32 stateHashName-no documentation

Parameters
stateHashName
System.Int32

no documentation

normalizedTransitionDuration
System.Single

no documentation layer -

Returns

System.Void

crossfade
System.Void CrossFade(
System.Int32 stateHashName,
System.Single normalizedTransitionDuration,
System.Int32 layer,
System.Single normalizedTimeOffset
)

System.Int32 stateHashName-no documentation

Parameters
stateHashName
System.Int32

no documentation

normalizedTransitionDuration
System.Single

no documentation

layer
System.Int32

no documentation normalizedTimeOffset -

Returns

System.Void

crossfade
System.Void CrossFade(
System.String stateName,
System.Single normalizedTransitionDuration,
System.Int32 layer,
System.Single normalizedTimeOffset,
System.Single normalizedTransitionTime
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation

normalizedTransitionDuration
System.Single

no documentation

layer
System.Int32

no documentation

normalizedTimeOffset
System.Single

no documentation normalizedTransitionTime -

Returns

System.Void

crossfade
System.Void CrossFade(
System.String stateName,
System.Single normalizedTransitionDuration
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation normalizedTransitionDuration -

Returns

System.Void

crossfade
System.Void CrossFade(
System.String stateName,
System.Single normalizedTransitionDuration,
System.Int32 layer
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation

normalizedTransitionDuration
System.Single

no documentation layer -

Returns

System.Void

crossfade
System.Void CrossFade(
System.String stateName,
System.Single normalizedTransitionDuration,
System.Int32 layer,
System.Single normalizedTimeOffset
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation

normalizedTransitionDuration
System.Single

no documentation

layer
System.Int32

no documentation normalizedTimeOffset -

Returns

System.Void

crossfadeinfixedtime
System.Void CrossFadeInFixedTime(
System.String stateName,
System.Single fixedTransitionDuration,
System.Int32 layer
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation

fixedTransitionDuration
System.Single

no documentation layer -

Returns

System.Void

crossfadeinfixedtime
System.Void CrossFadeInFixedTime(
System.String stateName,
System.Single fixedTransitionDuration,
System.Int32 layer,
System.Single fixedTimeOffset
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation

fixedTransitionDuration
System.Single

no documentation

layer
System.Int32

no documentation fixedTimeOffset -

Returns

System.Void

crossfadeinfixedtime
System.Void CrossFadeInFixedTime(
System.String stateName,
System.Single fixedTransitionDuration
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation fixedTransitionDuration -

Returns

System.Void

crossfadeinfixedtime
System.Void CrossFadeInFixedTime(
System.Int32 stateHashName,
System.Single fixedTransitionDuration
)

System.Int32 stateHashName-no documentation

Parameters
stateHashName
System.Int32

no documentation fixedTransitionDuration -

Returns

System.Void

crossfadeinfixedtime
System.Void CrossFadeInFixedTime(
System.Int32 stateHashName,
System.Single fixedTransitionDuration,
System.Int32 layer
)

System.Int32 stateHashName-no documentation

Parameters
stateHashName
System.Int32

no documentation

fixedTransitionDuration
System.Single

no documentation layer -

Returns

System.Void

crossfadeinfixedtime
System.Void CrossFadeInFixedTime(
System.Int32 stateHashName,
System.Single fixedTransitionDuration,
System.Int32 layer,
System.Single fixedTimeOffset
)

System.Int32 stateHashName-no documentation

Parameters
stateHashName
System.Int32

no documentation

fixedTransitionDuration
System.Single

no documentation

layer
System.Int32

no documentation fixedTimeOffset -

Returns

System.Void

crossfadeinfixedtime
System.Void CrossFadeInFixedTime(
System.Int32 stateHashName,
System.Single fixedTransitionDuration,
System.Int32 layer,
System.Single fixedTimeOffset,
System.Single normalizedTransitionTime
)

System.Int32 stateHashName-no documentation

Parameters
stateHashName
System.Int32

no documentation

fixedTransitionDuration
System.Single

no documentation

layer
System.Int32

no documentation

fixedTimeOffset
System.Single

no documentation normalizedTransitionTime -

Returns

System.Void

crossfadeinfixedtime
System.Void CrossFadeInFixedTime(
System.String stateName,
System.Single fixedTransitionDuration,
System.Int32 layer,
System.Single fixedTimeOffset,
System.Single normalizedTransitionTime
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation

fixedTransitionDuration
System.Single

no documentation

layer
System.Int32

no documentation

fixedTimeOffset
System.Single

no documentation normalizedTransitionTime -

Returns

System.Void

getanimatortransitioninfo
UnityEngine.AnimatorTransitionInfo GetAnimatorTransitionInfo(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

UnityEngine.AnimatorTransitionInfo

getbonetransform
UnityEngine.Transform GetBoneTransform(
UnityEngine.HumanBodyBones humanBoneId
)

UnityEngine.HumanBodyBones humanBoneId-no documentation

Parameters

humanBoneId -

Returns

UnityEngine.Transform

getbool
System.Boolean GetBool(
System.Int32 id
)

System.Int32 id-no documentation

Parameters

id -

Returns

System.Boolean

getbool
System.Boolean GetBool(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

getcurrentanimatorclipinfo
System.Void GetCurrentAnimatorClipInfo(
System.Int32 layerIndex,
System.Collections.Generic.List`1[[UnityEngine.AnimatorClipInfo, UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] clips
)

System.Int32 layerIndex-no documentation

Parameters
layerIndex
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.AnimatorClipInfo - UnityEngine.AnimationModule - Version=0.0.0.0 - Culture=neutral - clips -

Returns

System.Void

getcurrentanimatorclipinfo
UnityEngine.AnimatorClipInfo[] GetCurrentAnimatorClipInfo(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

UnityEngine.AnimatorClipInfo[]

getcurrentanimatorclipinfocount
System.Int32 GetCurrentAnimatorClipInfoCount(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

System.Int32

getcurrentanimatorstateinfo
UnityEngine.AnimatorStateInfo GetCurrentAnimatorStateInfo(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

UnityEngine.AnimatorStateInfo

getfloat
System.Single GetFloat(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Single

getfloat
System.Single GetFloat(
System.Int32 id
)

System.Int32 id-no documentation

Parameters

id -

Returns

System.Single

getikhintposition
UnityEngine.Vector3 GetIKHintPosition(
UnityEngine.AvatarIKHint hint
)

UnityEngine.AvatarIKHint hint-no documentation

Parameters

hint -

Returns

UnityEngine.Vector3

getikhintpositionweight
System.Single GetIKHintPositionWeight(
UnityEngine.AvatarIKHint hint
)

UnityEngine.AvatarIKHint hint-no documentation

Parameters

hint -

Returns

System.Single

getikposition
UnityEngine.Vector3 GetIKPosition(
UnityEngine.AvatarIKGoal goal
)

UnityEngine.AvatarIKGoal goal-no documentation

Parameters

goal -

Returns

UnityEngine.Vector3

getikpositionweight
System.Single GetIKPositionWeight(
UnityEngine.AvatarIKGoal goal
)

UnityEngine.AvatarIKGoal goal-no documentation

Parameters

goal -

Returns

System.Single

getikrotation
UnityEngine.Quaternion GetIKRotation(
UnityEngine.AvatarIKGoal goal
)

UnityEngine.AvatarIKGoal goal-no documentation

Parameters

goal -

Returns

UnityEngine.Quaternion

getikrotationweight
System.Single GetIKRotationWeight(
UnityEngine.AvatarIKGoal goal
)

UnityEngine.AvatarIKGoal goal-no documentation

Parameters

goal -

Returns

System.Single

getinteger
System.Int32 GetInteger(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Int32

getinteger
System.Int32 GetInteger(
System.Int32 id
)

System.Int32 id-no documentation

Parameters

id -

Returns

System.Int32

getlayerindex
System.Int32 GetLayerIndex(
System.String layerName
)

System.String layerName-no documentation

Parameters

layerName -

Returns

System.Int32

getlayername
System.String GetLayerName(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

System.String

getlayerweight
System.Single GetLayerWeight(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

System.Single

getnextanimatorclipinfo
UnityEngine.AnimatorClipInfo[] GetNextAnimatorClipInfo(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

UnityEngine.AnimatorClipInfo[]

getnextanimatorclipinfo
System.Void GetNextAnimatorClipInfo(
System.Int32 layerIndex,
System.Collections.Generic.List`1[[UnityEngine.AnimatorClipInfo, UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] clips
)

System.Int32 layerIndex-no documentation

Parameters
layerIndex
System.Int32

no documentation System.Collections.Generic.List`1[[UnityEngine.AnimatorClipInfo - UnityEngine.AnimationModule - Version=0.0.0.0 - Culture=neutral - clips -

Returns

System.Void

getnextanimatorclipinfocount
System.Int32 GetNextAnimatorClipInfoCount(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

System.Int32

getnextanimatorstateinfo
UnityEngine.AnimatorStateInfo GetNextAnimatorStateInfo(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

UnityEngine.AnimatorStateInfo

getparameter
UnityEngine.AnimatorControllerParameter GetParameter(
System.Int32 index
)

System.Int32 index-no documentation

Parameters

index -

Returns

UnityEngine.AnimatorControllerParameter

hasstate
System.Boolean HasState(
System.Int32 layerIndex,
System.Int32 stateID
)

System.Int32 layerIndex-no documentation

Parameters
layerIndex
System.Int32

no documentation stateID -

Returns

System.Boolean

interruptmatchtarget
System.Void InterruptMatchTarget()
Returns

System.Void

interruptmatchtarget
System.Void InterruptMatchTarget(
System.Boolean completeMatch
)

System.Boolean completeMatch-no documentation

Parameters

completeMatch -

Returns

System.Void

isintransition
System.Boolean IsInTransition(
System.Int32 layerIndex
)

System.Int32 layerIndex-no documentation

Parameters

layerIndex -

Returns

System.Boolean

isparametercontrolledbycurve
System.Boolean IsParameterControlledByCurve(
System.Int32 id
)

System.Int32 id-no documentation

Parameters

id -

Returns

System.Boolean

isparametercontrolledbycurve
System.Boolean IsParameterControlledByCurve(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Boolean

matchtarget
System.Void MatchTarget(
UnityEngine.Vector3 matchPosition,
UnityEngine.Quaternion matchRotation,
UnityEngine.AvatarTarget targetBodyPart,
UnityEngine.MatchTargetWeightMask weightMask,
System.Single startNormalizedTime
)

UnityEngine.Vector3 matchPosition-no documentation

Parameters
matchPosition
UnityEngine.Vector3

no documentation

matchRotation
UnityEngine.Quaternion

no documentation

targetBodyPart
UnityEngine.AvatarTarget

no documentation

weightMask
UnityEngine.MatchTargetWeightMask

no documentation startNormalizedTime -

Returns

System.Void

matchtarget
System.Void MatchTarget(
UnityEngine.Vector3 matchPosition,
UnityEngine.Quaternion matchRotation,
UnityEngine.AvatarTarget targetBodyPart,
UnityEngine.MatchTargetWeightMask weightMask,
System.Single startNormalizedTime,
System.Single targetNormalizedTime,
System.Boolean completeMatch
)

UnityEngine.Vector3 matchPosition-no documentation

Parameters
matchPosition
UnityEngine.Vector3

no documentation

matchRotation
UnityEngine.Quaternion

no documentation

targetBodyPart
UnityEngine.AvatarTarget

no documentation

weightMask
UnityEngine.MatchTargetWeightMask

no documentation

startNormalizedTime
System.Single

no documentation

targetNormalizedTime
System.Single

no documentation completeMatch -

Returns

System.Void

matchtarget
System.Void MatchTarget(
UnityEngine.Vector3 matchPosition,
UnityEngine.Quaternion matchRotation,
UnityEngine.AvatarTarget targetBodyPart,
UnityEngine.MatchTargetWeightMask weightMask,
System.Single startNormalizedTime,
System.Single targetNormalizedTime
)

UnityEngine.Vector3 matchPosition-no documentation

Parameters
matchPosition
UnityEngine.Vector3

no documentation

matchRotation
UnityEngine.Quaternion

no documentation

targetBodyPart
UnityEngine.AvatarTarget

no documentation

weightMask
UnityEngine.MatchTargetWeightMask

no documentation

startNormalizedTime
System.Single

no documentation targetNormalizedTime -

Returns

System.Void

play
System.Void Play(
System.Int32 stateNameHash,
System.Int32 layer,
System.Single normalizedTime
)

System.Int32 stateNameHash-no documentation

Parameters
stateNameHash
System.Int32

no documentation

layer
System.Int32

no documentation normalizedTime -

Returns

System.Void

play
System.Void Play(
System.String stateName,
System.Int32 layer
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation layer -

Returns

System.Void

play
System.Void Play(
System.String stateName
)

System.String stateName-no documentation

Parameters

stateName -

Returns

System.Void

play
System.Void Play(
System.String stateName,
System.Int32 layer,
System.Single normalizedTime
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation

layer
System.Int32

no documentation normalizedTime -

Returns

System.Void

play
System.Void Play(
System.Int32 stateNameHash,
System.Int32 layer
)

System.Int32 stateNameHash-no documentation

Parameters
stateNameHash
System.Int32

no documentation layer -

Returns

System.Void

play
System.Void Play(
System.Int32 stateNameHash
)

System.Int32 stateNameHash-no documentation

Parameters

stateNameHash -

Returns

System.Void

playinfixedtime
System.Void PlayInFixedTime(
System.String stateName
)

System.String stateName-no documentation

Parameters

stateName -

Returns

System.Void

playinfixedtime
System.Void PlayInFixedTime(
System.Int32 stateNameHash
)

System.Int32 stateNameHash-no documentation

Parameters

stateNameHash -

Returns

System.Void

playinfixedtime
System.Void PlayInFixedTime(
System.Int32 stateNameHash,
System.Int32 layer
)

System.Int32 stateNameHash-no documentation

Parameters
stateNameHash
System.Int32

no documentation layer -

Returns

System.Void

playinfixedtime
System.Void PlayInFixedTime(
System.Int32 stateNameHash,
System.Int32 layer,
System.Single fixedTime
)

System.Int32 stateNameHash-no documentation

Parameters
stateNameHash
System.Int32

no documentation

layer
System.Int32

no documentation fixedTime -

Returns

System.Void

playinfixedtime
System.Void PlayInFixedTime(
System.String stateName,
System.Int32 layer,
System.Single fixedTime
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation

layer
System.Int32

no documentation fixedTime -

Returns

System.Void

playinfixedtime
System.Void PlayInFixedTime(
System.String stateName,
System.Int32 layer
)

System.String stateName-no documentation

Parameters
stateName
System.String

no documentation layer -

Returns

System.Void

rebind
System.Void Rebind()
Returns

System.Void

resettrigger
System.Void ResetTrigger(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Void

resettrigger
System.Void ResetTrigger(
System.Int32 id
)

System.Int32 id-no documentation

Parameters

id -

Returns

System.Void

setbonelocalrotation
System.Void SetBoneLocalRotation(
UnityEngine.HumanBodyBones humanBoneId,
UnityEngine.Quaternion rotation
)

UnityEngine.HumanBodyBones humanBoneId-no documentation

Parameters
humanBoneId
UnityEngine.HumanBodyBones

no documentation rotation -

Returns

System.Void

setbool
System.Void SetBool(
System.String name,
System.Boolean value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setbool
System.Void SetBool(
System.Int32 id,
System.Boolean value
)

System.Int32 id-no documentation

Parameters
id
System.Int32

no documentation value -

Returns

System.Void

setfloat
System.Void SetFloat(
System.Int32 id,
System.Single value,
System.Single dampTime,
System.Single deltaTime
)

System.Int32 id-no documentation

Parameters
id
System.Int32

no documentation

value
System.Single

no documentation

dampTime
System.Single

no documentation deltaTime -

Returns

System.Void

setfloat
System.Void SetFloat(
System.String name,
System.Single value,
System.Single dampTime,
System.Single deltaTime
)

System.String name-no documentation

Parameters
name
System.String

no documentation

value
System.Single

no documentation

dampTime
System.Single

no documentation deltaTime -

Returns

System.Void

setfloat
System.Void SetFloat(
System.Int32 id,
System.Single value
)

System.Int32 id-no documentation

Parameters
id
System.Int32

no documentation value -

Returns

System.Void

setfloat
System.Void SetFloat(
System.String name,
System.Single value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setikhintposition
System.Void SetIKHintPosition(
UnityEngine.AvatarIKHint hint,
UnityEngine.Vector3 hintPosition
)

UnityEngine.AvatarIKHint hint-no documentation

Parameters
hint
UnityEngine.AvatarIKHint

no documentation hintPosition -

Returns

System.Void

setikhintpositionweight
System.Void SetIKHintPositionWeight(
UnityEngine.AvatarIKHint hint,
System.Single value
)

UnityEngine.AvatarIKHint hint-no documentation

Parameters
hint
UnityEngine.AvatarIKHint

no documentation value -

Returns

System.Void

setikposition
System.Void SetIKPosition(
UnityEngine.AvatarIKGoal goal,
UnityEngine.Vector3 goalPosition
)

UnityEngine.AvatarIKGoal goal-no documentation

Parameters
goal
UnityEngine.AvatarIKGoal

no documentation goalPosition -

Returns

System.Void

setikpositionweight
System.Void SetIKPositionWeight(
UnityEngine.AvatarIKGoal goal,
System.Single value
)

UnityEngine.AvatarIKGoal goal-no documentation

Parameters
goal
UnityEngine.AvatarIKGoal

no documentation value -

Returns

System.Void

setikrotation
System.Void SetIKRotation(
UnityEngine.AvatarIKGoal goal,
UnityEngine.Quaternion goalRotation
)

UnityEngine.AvatarIKGoal goal-no documentation

Parameters
goal
UnityEngine.AvatarIKGoal

no documentation goalRotation -

Returns

System.Void

setikrotationweight
System.Void SetIKRotationWeight(
UnityEngine.AvatarIKGoal goal,
System.Single value
)

UnityEngine.AvatarIKGoal goal-no documentation

Parameters
goal
UnityEngine.AvatarIKGoal

no documentation value -

Returns

System.Void

setinteger
System.Void SetInteger(
System.Int32 id,
System.Int32 value
)

System.Int32 id-no documentation

Parameters
id
System.Int32

no documentation value -

Returns

System.Void

setinteger
System.Void SetInteger(
System.String name,
System.Int32 value
)

System.String name-no documentation

Parameters
name
System.String

no documentation value -

Returns

System.Void

setlayerweight
System.Void SetLayerWeight(
System.Int32 layerIndex,
System.Single weight
)

System.Int32 layerIndex-no documentation

Parameters
layerIndex
System.Int32

no documentation weight -

Returns

System.Void

setlookatposition
System.Void SetLookAtPosition(
UnityEngine.Vector3 lookAtPosition
)

UnityEngine.Vector3 lookAtPosition-no documentation

Parameters

lookAtPosition -

Returns

System.Void

setlookatweight
System.Void SetLookAtWeight(
System.Single weight,
System.Single bodyWeight,
System.Single headWeight,
System.Single eyesWeight,
System.Single clampWeight
)

System.Single weight-no documentation

Parameters
weight
System.Single

no documentation

bodyWeight
System.Single

no documentation

headWeight
System.Single

no documentation

eyesWeight
System.Single

no documentation clampWeight -

Returns

System.Void

setlookatweight
System.Void SetLookAtWeight(
System.Single weight
)

System.Single weight-no documentation

Parameters

weight -

Returns

System.Void

setlookatweight
System.Void SetLookAtWeight(
System.Single weight,
System.Single bodyWeight
)

System.Single weight-no documentation

Parameters
weight
System.Single

no documentation bodyWeight -

Returns

System.Void

setlookatweight
System.Void SetLookAtWeight(
System.Single weight,
System.Single bodyWeight,
System.Single headWeight
)

System.Single weight-no documentation

Parameters
weight
System.Single

no documentation

bodyWeight
System.Single

no documentation headWeight -

Returns

System.Void

setlookatweight
System.Void SetLookAtWeight(
System.Single weight,
System.Single bodyWeight,
System.Single headWeight,
System.Single eyesWeight
)

System.Single weight-no documentation

Parameters
weight
System.Single

no documentation

bodyWeight
System.Single

no documentation

headWeight
System.Single

no documentation eyesWeight -

Returns

System.Void

settarget
System.Void SetTarget(
UnityEngine.AvatarTarget targetIndex,
System.Single targetNormalizedTime
)

UnityEngine.AvatarTarget targetIndex-no documentation

Parameters
targetIndex
UnityEngine.AvatarTarget

no documentation targetNormalizedTime -

Returns

System.Void

settrigger
System.Void SetTrigger(
System.String name
)

System.String name-no documentation

Parameters

name -

Returns

System.Void

settrigger
System.Void SetTrigger(
System.Int32 id
)

System.Int32 id-no documentation

Parameters

id -

Returns

System.Void

startplayback
System.Void StartPlayback()
Returns

System.Void

startrecording
System.Void StartRecording(
System.Int32 frameCount
)

System.Int32 frameCount-no documentation

Parameters

frameCount -

Returns

System.Void

stopplayback
System.Void StopPlayback()
Returns

System.Void

stoprecording
System.Void StopRecording()
Returns

System.Void

update
System.Void Update(
System.Single deltaTime
)

System.Single deltaTime-no documentation

Parameters

deltaTime -

Returns

System.Void

writedefaultvalues
System.Void WriteDefaultValues()
Returns

System.Void