class:/TYPE/UnityEngine.Animator//, can be loaded from an assetbundle using Animator::createfromassetbundle(bundlename,prefabname) /
Constructor replaces new;
UnityEngine.Animator
| static UnityEngine.Animator CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Animator
| static System.Int32 StringToHash( |
| ) |
System.String name-no documentation
name -
System.Int32
System.Void
| System.Void CrossFade( |
| ) |
System.Int32 stateHashName-no documentation
| stateHashName System.Int32 | no documentation |
| normalizedTransitionDuration System.Single | no documentation |
| layer System.Int32 | no documentation |
| normalizedTimeOffset System.Single | no documentation normalizedTransitionTime - |
System.Void
| System.Void CrossFade( |
| ) |
System.Int32 stateHashName-no documentation
| stateHashName System.Int32 | no documentation normalizedTransitionDuration - |
System.Void
| System.Void CrossFade( |
| ) |
System.Int32 stateHashName-no documentation
| stateHashName System.Int32 | no documentation |
| normalizedTransitionDuration System.Single | no documentation layer - |
System.Void
| System.Void CrossFade( |
| ) |
System.Int32 stateHashName-no documentation
| stateHashName System.Int32 | no documentation |
| normalizedTransitionDuration System.Single | no documentation |
| layer System.Int32 | no documentation normalizedTimeOffset - |
System.Void
| System.Void CrossFade( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation |
| normalizedTransitionDuration System.Single | no documentation |
| layer System.Int32 | no documentation |
| normalizedTimeOffset System.Single | no documentation normalizedTransitionTime - |
System.Void
| System.Void CrossFade( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation normalizedTransitionDuration - |
System.Void
| System.Void CrossFade( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation |
| normalizedTransitionDuration System.Single | no documentation layer - |
System.Void
| System.Void CrossFade( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation |
| normalizedTransitionDuration System.Single | no documentation |
| layer System.Int32 | no documentation normalizedTimeOffset - |
System.Void
| System.Void CrossFadeInFixedTime( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation |
| fixedTransitionDuration System.Single | no documentation layer - |
System.Void
| System.Void CrossFadeInFixedTime( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation |
| fixedTransitionDuration System.Single | no documentation |
| layer System.Int32 | no documentation fixedTimeOffset - |
System.Void
| System.Void CrossFadeInFixedTime( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation fixedTransitionDuration - |
System.Void
| System.Void CrossFadeInFixedTime( |
| ) |
System.Int32 stateHashName-no documentation
| stateHashName System.Int32 | no documentation fixedTransitionDuration - |
System.Void
| System.Void CrossFadeInFixedTime( |
| ) |
System.Int32 stateHashName-no documentation
| stateHashName System.Int32 | no documentation |
| fixedTransitionDuration System.Single | no documentation layer - |
System.Void
| System.Void CrossFadeInFixedTime( |
| ) |
System.Int32 stateHashName-no documentation
| stateHashName System.Int32 | no documentation |
| fixedTransitionDuration System.Single | no documentation |
| layer System.Int32 | no documentation fixedTimeOffset - |
System.Void
| System.Void CrossFadeInFixedTime( |
| ) |
System.Int32 stateHashName-no documentation
| stateHashName System.Int32 | no documentation |
| fixedTransitionDuration System.Single | no documentation |
| layer System.Int32 | no documentation |
| fixedTimeOffset System.Single | no documentation normalizedTransitionTime - |
System.Void
| System.Void CrossFadeInFixedTime( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation |
| fixedTransitionDuration System.Single | no documentation |
| layer System.Int32 | no documentation |
| fixedTimeOffset System.Single | no documentation normalizedTransitionTime - |
System.Void
| UnityEngine.AnimatorTransitionInfo GetAnimatorTransitionInfo( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
UnityEngine.AnimatorTransitionInfo
| UnityEngine.Transform GetBoneTransform( |
| ) |
UnityEngine.HumanBodyBones humanBoneId-no documentation
humanBoneId -
UnityEngine.Transform
| System.Boolean GetBool( |
| ) |
System.Int32 id-no documentation
id -
System.Boolean
| System.Boolean GetBool( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Void GetCurrentAnimatorClipInfo( |
| ) |
System.Int32 layerIndex-no documentation
| layerIndex System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.AnimatorClipInfo - UnityEngine.AnimationModule - Version=0.0.0.0 - Culture=neutral - clips - |
System.Void
| UnityEngine.AnimatorClipInfo[] GetCurrentAnimatorClipInfo( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
UnityEngine.AnimatorClipInfo[]
| System.Int32 GetCurrentAnimatorClipInfoCount( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
System.Int32
| UnityEngine.AnimatorStateInfo GetCurrentAnimatorStateInfo( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
UnityEngine.AnimatorStateInfo
| System.Single GetFloat( |
| ) |
System.String name-no documentation
name -
System.Single
| System.Single GetFloat( |
| ) |
System.Int32 id-no documentation
id -
System.Single
| UnityEngine.Vector3 GetIKHintPosition( |
| ) |
UnityEngine.AvatarIKHint hint-no documentation
hint -
UnityEngine.Vector3
| System.Single GetIKHintPositionWeight( |
| ) |
UnityEngine.AvatarIKHint hint-no documentation
hint -
System.Single
| UnityEngine.Vector3 GetIKPosition( |
| ) |
UnityEngine.AvatarIKGoal goal-no documentation
goal -
UnityEngine.Vector3
| System.Single GetIKPositionWeight( |
| ) |
UnityEngine.AvatarIKGoal goal-no documentation
goal -
System.Single
| UnityEngine.Quaternion GetIKRotation( |
| ) |
UnityEngine.AvatarIKGoal goal-no documentation
goal -
UnityEngine.Quaternion
| System.Single GetIKRotationWeight( |
| ) |
UnityEngine.AvatarIKGoal goal-no documentation
goal -
System.Single
| System.Int32 GetInteger( |
| ) |
System.String name-no documentation
name -
System.Int32
| System.Int32 GetInteger( |
| ) |
System.Int32 id-no documentation
id -
System.Int32
| System.Int32 GetLayerIndex( |
| ) |
System.String layerName-no documentation
layerName -
System.Int32
| System.String GetLayerName( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
System.String
| System.Single GetLayerWeight( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
System.Single
| UnityEngine.AnimatorClipInfo[] GetNextAnimatorClipInfo( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
UnityEngine.AnimatorClipInfo[]
| System.Void GetNextAnimatorClipInfo( |
| ) |
System.Int32 layerIndex-no documentation
| layerIndex System.Int32 | no documentation System.Collections.Generic.List`1[[UnityEngine.AnimatorClipInfo - UnityEngine.AnimationModule - Version=0.0.0.0 - Culture=neutral - clips - |
System.Void
| System.Int32 GetNextAnimatorClipInfoCount( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
System.Int32
| UnityEngine.AnimatorStateInfo GetNextAnimatorStateInfo( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
UnityEngine.AnimatorStateInfo
| UnityEngine.AnimatorControllerParameter GetParameter( |
| ) |
System.Int32 index-no documentation
index -
UnityEngine.AnimatorControllerParameter
| System.Boolean HasState( |
| ) |
System.Int32 layerIndex-no documentation
| layerIndex System.Int32 | no documentation stateID - |
System.Boolean
System.Void
| System.Void InterruptMatchTarget( |
| ) |
System.Boolean completeMatch-no documentation
completeMatch -
System.Void
| System.Boolean IsInTransition( |
| ) |
System.Int32 layerIndex-no documentation
layerIndex -
System.Boolean
| System.Boolean IsParameterControlledByCurve( |
| ) |
System.Int32 id-no documentation
id -
System.Boolean
| System.Boolean IsParameterControlledByCurve( |
| ) |
System.String name-no documentation
name -
System.Boolean
| System.Void MatchTarget( |
| ) |
UnityEngine.Vector3 matchPosition-no documentation
| matchPosition UnityEngine.Vector3 | no documentation |
| matchRotation UnityEngine.Quaternion | no documentation |
| targetBodyPart UnityEngine.AvatarTarget | no documentation |
| weightMask UnityEngine.MatchTargetWeightMask | no documentation startNormalizedTime - |
System.Void
| System.Void MatchTarget( |
| ) |
UnityEngine.Vector3 matchPosition-no documentation
| matchPosition UnityEngine.Vector3 | no documentation |
| matchRotation UnityEngine.Quaternion | no documentation |
| targetBodyPart UnityEngine.AvatarTarget | no documentation |
| weightMask UnityEngine.MatchTargetWeightMask | no documentation |
| startNormalizedTime System.Single | no documentation |
| targetNormalizedTime System.Single | no documentation completeMatch - |
System.Void
| System.Void MatchTarget( |
| ) |
UnityEngine.Vector3 matchPosition-no documentation
| matchPosition UnityEngine.Vector3 | no documentation |
| matchRotation UnityEngine.Quaternion | no documentation |
| targetBodyPart UnityEngine.AvatarTarget | no documentation |
| weightMask UnityEngine.MatchTargetWeightMask | no documentation |
| startNormalizedTime System.Single | no documentation targetNormalizedTime - |
System.Void
| System.Void Play( |
| ) |
System.Int32 stateNameHash-no documentation
| stateNameHash System.Int32 | no documentation |
| layer System.Int32 | no documentation normalizedTime - |
System.Void
| System.Void Play( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation layer - |
System.Void
| System.Void Play( |
| ) |
System.String stateName-no documentation
stateName -
System.Void
| System.Void Play( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation |
| layer System.Int32 | no documentation normalizedTime - |
System.Void
| System.Void Play( |
| ) |
System.Int32 stateNameHash-no documentation
| stateNameHash System.Int32 | no documentation layer - |
System.Void
| System.Void Play( |
| ) |
System.Int32 stateNameHash-no documentation
stateNameHash -
System.Void
| System.Void PlayInFixedTime( |
| ) |
System.String stateName-no documentation
stateName -
System.Void
| System.Void PlayInFixedTime( |
| ) |
System.Int32 stateNameHash-no documentation
stateNameHash -
System.Void
| System.Void PlayInFixedTime( |
| ) |
System.Int32 stateNameHash-no documentation
| stateNameHash System.Int32 | no documentation layer - |
System.Void
| System.Void PlayInFixedTime( |
| ) |
System.Int32 stateNameHash-no documentation
| stateNameHash System.Int32 | no documentation |
| layer System.Int32 | no documentation fixedTime - |
System.Void
| System.Void PlayInFixedTime( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation |
| layer System.Int32 | no documentation fixedTime - |
System.Void
| System.Void PlayInFixedTime( |
| ) |
System.String stateName-no documentation
| stateName System.String | no documentation layer - |
System.Void
System.Void
| System.Void ResetTrigger( |
| ) |
System.String name-no documentation
name -
System.Void
| System.Void ResetTrigger( |
| ) |
System.Int32 id-no documentation
id -
System.Void
| System.Void SetBoneLocalRotation( |
| ) |
UnityEngine.HumanBodyBones humanBoneId-no documentation
| humanBoneId UnityEngine.HumanBodyBones | no documentation rotation - |
System.Void
| System.Void SetBool( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetBool( |
| ) |
System.Int32 id-no documentation
| id System.Int32 | no documentation value - |
System.Void
| System.Void SetFloat( |
| ) |
System.Int32 id-no documentation
| id System.Int32 | no documentation |
| value System.Single | no documentation |
| dampTime System.Single | no documentation deltaTime - |
System.Void
| System.Void SetFloat( |
| ) |
System.String name-no documentation
| name System.String | no documentation |
| value System.Single | no documentation |
| dampTime System.Single | no documentation deltaTime - |
System.Void
| System.Void SetFloat( |
| ) |
System.Int32 id-no documentation
| id System.Int32 | no documentation value - |
System.Void
| System.Void SetFloat( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetIKHintPosition( |
| ) |
UnityEngine.AvatarIKHint hint-no documentation
| hint UnityEngine.AvatarIKHint | no documentation hintPosition - |
System.Void
| System.Void SetIKHintPositionWeight( |
| ) |
UnityEngine.AvatarIKHint hint-no documentation
| hint UnityEngine.AvatarIKHint | no documentation value - |
System.Void
| System.Void SetIKPosition( |
| ) |
UnityEngine.AvatarIKGoal goal-no documentation
| goal UnityEngine.AvatarIKGoal | no documentation goalPosition - |
System.Void
| System.Void SetIKPositionWeight( |
| ) |
UnityEngine.AvatarIKGoal goal-no documentation
| goal UnityEngine.AvatarIKGoal | no documentation value - |
System.Void
| System.Void SetIKRotation( |
| ) |
UnityEngine.AvatarIKGoal goal-no documentation
| goal UnityEngine.AvatarIKGoal | no documentation goalRotation - |
System.Void
| System.Void SetIKRotationWeight( |
| ) |
UnityEngine.AvatarIKGoal goal-no documentation
| goal UnityEngine.AvatarIKGoal | no documentation value - |
System.Void
| System.Void SetInteger( |
| ) |
System.Int32 id-no documentation
| id System.Int32 | no documentation value - |
System.Void
| System.Void SetInteger( |
| ) |
System.String name-no documentation
| name System.String | no documentation value - |
System.Void
| System.Void SetLayerWeight( |
| ) |
System.Int32 layerIndex-no documentation
| layerIndex System.Int32 | no documentation weight - |
System.Void
| System.Void SetLookAtPosition( |
| ) |
UnityEngine.Vector3 lookAtPosition-no documentation
lookAtPosition -
System.Void
| System.Void SetLookAtWeight( |
| ) |
System.Single weight-no documentation
| weight System.Single | no documentation |
| bodyWeight System.Single | no documentation |
| headWeight System.Single | no documentation |
| eyesWeight System.Single | no documentation clampWeight - |
System.Void
| System.Void SetLookAtWeight( |
| ) |
System.Single weight-no documentation
weight -
System.Void
| System.Void SetLookAtWeight( |
| ) |
System.Single weight-no documentation
| weight System.Single | no documentation bodyWeight - |
System.Void
| System.Void SetLookAtWeight( |
| ) |
System.Single weight-no documentation
| weight System.Single | no documentation |
| bodyWeight System.Single | no documentation headWeight - |
System.Void
| System.Void SetLookAtWeight( |
| ) |
System.Single weight-no documentation
| weight System.Single | no documentation |
| bodyWeight System.Single | no documentation |
| headWeight System.Single | no documentation eyesWeight - |
System.Void
| System.Void SetTarget( |
| ) |
UnityEngine.AvatarTarget targetIndex-no documentation
| targetIndex UnityEngine.AvatarTarget | no documentation targetNormalizedTime - |
System.Void
| System.Void SetTrigger( |
| ) |
System.String name-no documentation
name -
System.Void
| System.Void SetTrigger( |
| ) |
System.Int32 id-no documentation
id -
System.Void
System.Void
| System.Void StartRecording( |
| ) |
System.Int32 frameCount-no documentation
frameCount -
System.Void
System.Void
System.Void
| System.Void Update( |
| ) |
System.Single deltaTime-no documentation
deltaTime -
System.Void
System.Void