class:/TYPE/UnityEngine.AnimationState//, can be loaded from an assetbundle using AnimationState::createfromassetbundle(bundlename,prefabname) /
| System.Void AddMixingTransform( |
| ) |
UnityEngine.Transform mix-no documentation
mix -
System.Void
| System.Void AddMixingTransform( |
| ) |
UnityEngine.Transform mix-no documentation
| mix UnityEngine.Transform | no documentation recursive - |
System.Void
Constructor replaces new;
UnityEngine.AnimationState
| static UnityEngine.AnimationState CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.AnimationState
| System.Void RemoveMixingTransform( |
| ) |
UnityEngine.Transform mix-no documentation
mix -
System.Void