AnimationState
TrackedReference
AnimationState

class:/TYPE/UnityEngine.AnimationState//, can be loaded from an assetbundle using AnimationState::createfromassetbundle(bundlename,prefabname) /

Parent

TrackedReference

Variables
blendmode
UnityEngine.AnimationBlendMode blendmode
clip
readonly UnityEngine.AnimationClip clip
enabled
System.Boolean enabled
layer
System.Int32 layer
length
readonly System.Single length
name
System.String name
normalizedspeed
System.Single normalizedspeed
normalizedtime
System.Single normalizedtime
speed
System.Single speed
time
System.Single time
weight
System.Single weight
wrapmode
UnityEngine.WrapMode wrapmode
Functions
addmixingtransform
System.Void AddMixingTransform(
UnityEngine.Transform mix
)

UnityEngine.Transform mix-no documentation

Parameters

mix -

Returns

System.Void

addmixingtransform
System.Void AddMixingTransform(
UnityEngine.Transform mix,
System.Boolean recursive
)

UnityEngine.Transform mix-no documentation

Parameters
mix
UnityEngine.Transform

no documentation recursive -

Returns

System.Void

animationstate::​create
static UnityEngine.AnimationState Create ()

Constructor replaces new;

Returns

UnityEngine.AnimationState

animationstate::​fromassetbundle
static UnityEngine.AnimationState CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.AnimationState

removemixingtransform
System.Void RemoveMixingTransform(
UnityEngine.Transform mix
)

UnityEngine.Transform mix-no documentation

Parameters

mix -

Returns

System.Void