AnimationEvent
UnityObjectLink
AnimationEvent

class:/TYPE/UnityEngine.AnimationEvent//, can be loaded from an assetbundle using AnimationEvent::createfromassetbundle(bundlename,prefabname) /

Parent

UnityObjectLink

Functions
animationevent::​fromassetbundle
static UnityEngine.AnimationEvent CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.AnimationEvent