class:/TYPE/UnityEngine.AnimationEvent//, can be loaded from an assetbundle using AnimationEvent::createfromassetbundle(bundlename,prefabname) /
| static UnityEngine.AnimationEvent CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.AnimationEvent