class:/TYPE/UnityEngine.AnimationClip//, can be loaded from an assetbundle using AnimationClip::createfromassetbundle(bundlename,prefabname) /
| System.Void AddEvent( |
| ) |
UnityEngine.AnimationEvent evt-no documentation
evt -
System.Void
Constructor replaces new;
UnityEngine.AnimationClip
| static UnityEngine.AnimationClip CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.AnimationClip
System.Void
System.Void
| System.Void SampleAnimation( |
| ) |
UnityEngine.GameObject go-no documentation
| go UnityEngine.GameObject | no documentation time - |
System.Void