AnimationClip
Motion
AnimationClip

class:/TYPE/UnityEngine.AnimationClip//, can be loaded from an assetbundle using AnimationClip::createfromassetbundle(bundlename,prefabname) /

Parent

Motion

Variables
empty
readonly System.Boolean empty
events
UnityEngine.AnimationEvent[] events
framerate
System.Single framerate
hasgenericroottransform
readonly System.Boolean hasgenericroottransform
hasmotioncurves
readonly System.Boolean hasmotioncurves
hasmotionfloatcurves
readonly System.Boolean hasmotionfloatcurves
hasrootcurves
readonly System.Boolean hasrootcurves
humanmotion
readonly System.Boolean humanmotion
legacy
System.Boolean legacy
length
readonly System.Single length
localbounds
UnityEngine.Bounds localbounds
wrapmode
UnityEngine.WrapMode wrapmode
Functions
addevent
System.Void AddEvent(
UnityEngine.AnimationEvent evt
)

UnityEngine.AnimationEvent evt-no documentation

Parameters

evt -

Returns

System.Void

animationclip::​create
static UnityEngine.AnimationClip Create ()

Constructor replaces new;

Returns

UnityEngine.AnimationClip

animationclip::​fromassetbundle
static UnityEngine.AnimationClip CreateFromAssetBundle(
string bundle,
string objectname
)

Constructor for object from a bundle

Parameters
bundle
string

bundle name

objectname
string

object name with extension

Returns

UnityEngine.AnimationClip

clearcurves
System.Void ClearCurves()
Returns

System.Void

ensurequaternioncontinuity
System.Void EnsureQuaternionContinuity()
Returns

System.Void

sampleanimation
System.Void SampleAnimation(
UnityEngine.GameObject go,
System.Single time
)

UnityEngine.GameObject go-no documentation

Parameters
go
UnityEngine.GameObject

no documentation time -

Returns

System.Void