class:/TYPE/UnityEngine.Animation//, can be loaded from an assetbundle using Animation::createfromassetbundle(bundlename,prefabname) /
| System.Void AddClip( |
| ) |
UnityEngine.AnimationClip clip-no documentation
| clip UnityEngine.AnimationClip | no documentation newName - |
System.Void
| System.Void AddClip( |
| ) |
UnityEngine.AnimationClip clip-no documentation
| clip UnityEngine.AnimationClip | no documentation |
| newName System.String | no documentation |
| firstFrame System.Int32 | no documentation lastFrame - |
System.Void
| System.Void AddClip( |
| ) |
UnityEngine.AnimationClip clip-no documentation
| clip UnityEngine.AnimationClip | no documentation |
| newName System.String | no documentation |
| firstFrame System.Int32 | no documentation |
| lastFrame System.Int32 | no documentation addLoopFrame - |
System.Void
Constructor replaces new;
UnityEngine.Animation
| static UnityEngine.Animation CreateFromAssetBundle( |
| ) |
Constructor for object from a bundle
| bundle string | bundle name |
| objectname string | object name with extension |
UnityEngine.Animation
| System.Void Blend( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation |
| targetWeight System.Single | no documentation fadeLength - |
System.Void
| System.Void Blend( |
| ) |
System.String animation-no documentation
animation -
System.Void
| System.Void Blend( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation targetWeight - |
System.Void
| System.Void CrossFade( |
| ) |
System.String animation-no documentation
animation -
System.Void
| System.Void CrossFade( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation fadeLength - |
System.Void
| System.Void CrossFade( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation |
| fadeLength System.Single | no documentation mode - |
System.Void
| UnityEngine.AnimationState CrossFadeQueued( |
| ) |
System.String animation-no documentation
animation -
UnityEngine.AnimationState
| UnityEngine.AnimationState CrossFadeQueued( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation fadeLength - |
UnityEngine.AnimationState
| UnityEngine.AnimationState CrossFadeQueued( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation |
| fadeLength System.Single | no documentation queue - |
UnityEngine.AnimationState
| UnityEngine.AnimationState CrossFadeQueued( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation |
| fadeLength System.Single | no documentation |
| queue UnityEngine.QueueMode | no documentation mode - |
UnityEngine.AnimationState
| UnityEngine.AnimationClip GetClip( |
| ) |
System.String name-no documentation
name -
UnityEngine.AnimationClip
System.Int32
| System.Boolean IsPlaying( |
| ) |
System.String name-no documentation
name -
System.Boolean
System.Boolean
| System.Boolean Play( |
| ) |
System.String animation-no documentation
animation -
System.Boolean
| System.Boolean Play( |
| ) |
UnityEngine.PlayMode mode-no documentation
mode -
System.Boolean
| System.Boolean Play( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation mode - |
System.Boolean
| UnityEngine.AnimationState PlayQueued( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation queue - |
UnityEngine.AnimationState
| UnityEngine.AnimationState PlayQueued( |
| ) |
System.String animation-no documentation
| animation System.String | no documentation |
| queue UnityEngine.QueueMode | no documentation mode - |
UnityEngine.AnimationState
| UnityEngine.AnimationState PlayQueued( |
| ) |
System.String animation-no documentation
animation -
UnityEngine.AnimationState
| System.Void RemoveClip( |
| ) |
UnityEngine.AnimationClip clip-no documentation
clip -
System.Void
| System.Void RemoveClip( |
| ) |
System.String clipName-no documentation
clipName -
System.Void
| System.Void Rewind( |
| ) |
System.String name-no documentation
name -
System.Void
System.Void
System.Void
System.Void
| System.Void Stop( |
| ) |
System.String name-no documentation
name -
System.Void
| System.Void SyncLayer( |
| ) |
System.Int32 layer-no documentation
layer -
System.Void